

There are unit types, and there are 2 types of cultural bonuses that can apply to unit types: The cultural bonuses for (1) retinues can stack with the bonuses for (2) cultural buildings, and can be further augmented by the (3) commander specific tactics, also driven by culture. While Strong and Weak Claims wars grant the flag, Pagan and Muslim Conquest do not.Ĭombat and the 3 Culture Bonuses One of the benefits of the conquest culture flag is that it increases chances of Province Culture Conversion. This penalty can be removed by replacing vassals with new ones who share your culture, or by converting to the native culture (or any other culture). For example, a Norman conquest of England might set England's conquest culture to Norman, reducing native vassals' opinion of Norman lieges (-20 Foreign Conquerer). Holdings that do not change owners, but merely have a new liege, do not get this penalty.Ĭlaim wars and invasions can set a hidden conquest culture on a conquered title of county rank or higher. The duration of this penalty depends on culture and religion difference. Most CBs set a new administration penalty on holdings that change owners, reducing taxes and severely reducing levy reinforcements. Feudal and republican rulers get no penalties if they hold tribes in same-culture provinces.Ī province with no holdings (i.e., a nomadic province) always has the culture of its owner.Ĭulture and conquest To compensate, tribal rulers can assign their steward to the "settle tribe" job, one of the easier ways to change the culture of a province. A ruler who would rather deal with more difficult vassals over peasant rebellions can choose to land vassals who share the conquered territory's culture.įor tribes, a culture mismatch also reduces demesne income and levies. A mismatch between holder culture and province culture increases revolt risk. Graphical horses can also receive a random event where they follow a prophecy to climb a mountain, potentially giving them a powerful permanent modifier or artifact.Įvery county in the game has a culture representing the major culture there. Graphical horses have a special option in the spouse horse gift event, which makes their spouse their lover. Graphical bears and dragons can always eat prisoners, with fewer penalties compared to other characters. There are three animal graphical cultures that have a game technical effect.

This can be useful if you have the intrigue focus and hope to revoke a title.

Graphical culture generally has no direct effect on gameplay, but can help you determine who is a "hidden cuckoo bastard".

It is inherited from a random biological parent and affects portraits. Graphical culture represents a character's ethnicity and ancestry. If a dynasty controls multiple realms, only the head of the dynasty will do this, with other realms falling back to title names. Some cultures name realms after dynasties. Cultural differences do not affect opinion between realms but do reduce willingness to accept offers of vassalization.Ĭultures determine generated dynasty names and (along with religion) given names. In addition to affecting opinion, culture directly affects whether vassals will join independence and claimant factions. Within the same realm, characters have -5 opinion towards characters of other cultures, and -10 across culture groups (reduced by Tolerance Technology). 8 Cultures and succession/ government typeĮvery character in the game identifies with culture, and this affects their relations with other characters in the same realm.
